I will eventually figure out how to translate those sexy patterns into Construct for bubblegun madness. They look ridiculously fun to play with. Did you decide to actually use any of them, or still just playing with bullets?

I was just playing around. The patterns I’ll end up using will probably be a lot less violent unless I figure out some way to make crazy patterns playable.

Anonymous said: How do you program bullet patterns like that?

http://en.wikipedia.org/wiki/Polar_coordinate_system

It’s summed up in the first paragraph of that pretty much. If you want a more specific answer then I can probably help. Just let me know.

Tags: agdg gamedev gif

assorted doodles from tonight

assorted doodles from tonight

mangneto:

Quick little deal of sloweh's chicken dude

Oh my goodness!! It’s very good. Thank you, it made my night!

mangneto:

Quick little deal of sloweh's chicken dude

Oh my goodness!! It’s very good. Thank you, it made my night!

sparkdax said: What do you use for the art of this?

For the game, it’s Sai and GraphicsGale.

I’ll make this little doodle of Checkers my 100th post.

I’ll make this little doodle of Checkers my 100th post.

mangneto replied to your photoset

the dash kind reminded me of dustforce; it did a deal where you got extra jumps if you defeated enemies mid-jump, maybe something like that could work?

I haven’t played Dust Force so I wonder if something like that would feel nice. I’ll look into it!